Lavapipe can now be used with DXVK by manually setting the VK_ICD_FILENAMES environment variable. This should fix issues where games try using Lavapipe over a proper driver on some setups with recent Mesa versions and then crash due to hitting an unsupported texture format. Software-only Vulkan implementations such as Lavapipe are no longer reported to the application as long as there is a Vulkan-capable GPU present on the system. This is mostly intended as a workaround for games that do not work correctly at high frame rates, but can also be controlled with an environment variable. This may help with games that are limited by vertical synchronization, DXGI frame latency settings, or external frame limiters that operate on vkAcquireNextImageKHR (PR #2075). Reduced presentation latency by up to one frame under some circumstances.Implemented Conservative Rasterization for supported GPUs, which allows enabling the Nvidia ShadowLibs option in Final Fantasy XV and possibly similar options in other games.Note that Nier videos currently do not work with Proton for other reasons. This is needed for videos in Nier Replicant to play back ( #2048), and may also be required for Contra: Rogue Corps ( #1676). Implemented basic support for various subsampled YUV texture formats such as NV12, which is used for video playback in some games, as well as basic support for ID3D11VideoProcessor APIs.
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